Earlier this week, a report published on Xfire by trustworthy insider Tom Henderson claimed that Electronic Arts partially attributed Battlefield 2042‘s misfortune on the surprise release of Halo Infinite. According to Henderson, the publisher recently held a town hall meeting to acknowledge Battlefield 2042’s missteps and subsequent failure, and conduct a postmortem of sorts, during which chief studios officer Laura Miele brought Halo Infinite up. Henderson’s report spurred numerous headlines, all of which focused on EA apparently blaming the Microsoft hit. However, the publisher has denied this.
What EA has to say about its Battlefield 2042 postmortem
“According to EA, things took a turn, and that turn was clears throat, the surprise release of Halo Infinite multiplayer (I wish I was joking),” Henderson wrote. “According to Miele, the comparison between both games was not favorable because Halo Infinite was a very polished title whereas Battlefield 2042 contained bugs and wasn’t as polished.”
“These stories are not accurately capturing the discussion and the context, which was an in-depth and very humble internal conversation about the recent Battlefield launch,” EA communications VP John Reseburg told PC Gamer in a statement. “It was about key learnings and actions we are taking, not blaming external factors.”
Opinion: Miele’s comments may have been misconstrued
Zarmena writes… Henderson has an excellent track record but without Miele’s exact words and the context in which they were said, it’s impossible to determine if she was blaming Halo Infinite or not. Miele could have meant that Halo Infinite’s level of polish made Battlefield 2042 look even worse, which isn’t wrong and it certainly doesn’t mean she’s blaming other games. To be fair to Henderson, his article was more of an opinion piece and how he interpreted what he heard from his sources. It’s other websites that ran those headlines.
[Source: PC Gamer]